04.04.2013, 10:11
Something like this ?
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
switch(newstate)
{
case PLAYER_STATE_DRIVER:
{
SetPlayerArmedWeapon(playerid, 0);
}
case PLAYER_STATE_PASSENGER:
{
new weapon[2];
GetPlayerWeaponData(playerid, 4, weapon[0], weapon[1]);
if(weapon[0] != 29)
{
SetPlayerArmedWeapon(playerid, 0);
}
}
}
return 1;
}