03.04.2013, 17:17
So! i have 3 Cluckin Bells on server, but i entered in CluckinBell 2 but when i exit the server put me at outside CluckinBell 1
I have different VirtualWorld
I have different VirtualWorld
Код:
//--------------------------------BurgerShot = Pizza Stack - Cluckin Bell Entreces And Exit --------------------------- if(strcmp(cmdtext, "/enter", true) == 0) // Cluckin Bell One { if PlayerToPoint(5,playerid,2397.7017,-1898.9919,13.5469) *then { SetPlayerPos(playerid,364.8683,-10.9095,1001.8516); SetPlayerInterior(playerid,9); SetPlayerVirtualWorld(playerid,1); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) // Cluckin Bell One { if PlayerToPoint(5,playerid,364.8683,-10.9095,1001.8516) *then { SetPlayerPos(playerid,2397.7017,-1898.9919,13.5469); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } } if(strcmp(cmdtext, "/enter", true) == 0) // Cluckin Bell Two { if PlayerToPoint(5,playerid,2420.2556,-1508.9137,24.0000) *then { SetPlayerPos(playerid,364.8683,-10.9095,1001.8516); SetPlayerInterior(playerid,9); SetPlayerVirtualWorld(playerid,2); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) // Cluckin Bell Two { if PlayerToPoint(5,playerid,364.8683,-10.9095,1001.8516) *then { SetPlayerPos(playerid,2420.2556,-1508.9137,24.0000); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } } if(strcmp(cmdtext, "/enter", true) == 0) // Cluckin Bell Three { if PlayerToPoint(5,playerid,928.3036,-1352.8851,13.3438) *then { SetPlayerPos(playerid,364.8683,-10.9095,1001.8516); SetPlayerInterior(playerid,9); SetPlayerVirtualWorld(playerid,3); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) // Cluckin Bell Three { if PlayerToPoint(5,playerid,364.8683,-10.9095,1001.8516) *then { SetPlayerPos(playerid,928.3036,-1352.8851,13.3438); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } } // Burger Shot's if(strcmp(cmdtext, "/enter", true) == 0) // Burger Shot One { if PlayerToPoint(5,playerid,1199.2198,-918.8033,43.1185) *then { SetPlayerPos(playerid,363.3082,-74.7660,1001.5078); SetPlayerInterior(playerid,10); SetPlayerVirtualWorld(playerid,1); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) // Burger Shot One { if PlayerToPoint(5,playerid,363.3082,-74.7660,1001.5078) *then { SetPlayerPos(playerid,1199.2198,-918.8033,43.1185); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } } if(strcmp(cmdtext, "/enter", true) == 0) // Burger Shot Two { if PlayerToPoint(5,playerid,811.0460,-1616.4122,13.5469) *then { SetPlayerPos(playerid,363.3082,-74.7660,1001.5078); SetPlayerInterior(playerid,10); SetPlayerVirtualWorld(playerid,2); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) // Burger Shot Two { if PlayerToPoint(5,playerid,363.3082,-74.7660,1001.5078) *then { SetPlayerPos(playerid,811.0460,-1616.4122,13.5469); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } } // Pizza Stack if(strcmp(cmdtext, "/enter", true) == 0) { if PlayerToPoint(5,playerid,2104.9053,-1806.4663,13.5547) *then { SetPlayerPos(playerid,372.2996,-132.6658,1001.4922); SetPlayerInterior(playerid,5); SetPlayerVirtualWorld(playerid,1); return 1; } } if(strcmp(cmdtext, "/exit", true) == 0) { if PlayerToPoint(5,playerid,372.2996,-132.6658,1001.4922) *then { SetPlayerPos(playerid,2104.9053,-1806.4663,13.5547); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; } }