10.03.2009, 14:47
Quote:
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Originally Posted by Yaheli
Why make another timer that would have to loop through 200 players even when only 1 is connected?
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Calling a timer every second or so with a 200 byte loop would take about 0.001 seconds to allocate in pawn depending on what it does per loop. It would be much better than calling it from a function that, if say was being used on a server full of 200 people, would be getting called more than 3000 times a second.

