Enter to press on "c" help me
#2

pawn Код:
if(IsKeyJustDown(KEY_CROUCH, newkeys, oldkeys))
{
if(GetPVarInt(playerid, "IsInArena") >= 0) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
        return 1;
    }
    if( PlayerCuffed[playerid] >= 1 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }
    if( PlayerInfo[playerid][pJailed] == 1 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }

    for(new i = 0; i < sizeof(DDoorsInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) {
            if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level.");
                return 1;
            }

            if(DDoorsInfo[i][ddFamily] > 0) {
                if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) {
                    SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddFaction] > 0) {
                if(DDoorsInfo[i][ddFaction] >= 32) {
                    if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers.");
                }
                else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) {
                    SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level.");
                return 1;
            }

            if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels.");
                return 1;
            }

            if(DDoorsInfo[i][dLocked] == 1) {
                return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked.");
            }

            SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]);
            PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt];
            PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW];
            PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW];
            SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]);
            if(DDoorsInfo[i][ddCustomInterior]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]);
                SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]);
                LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]);
            }
            else {
                SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]);
                SetCameraBehindPlayer(playerid);
            }
            return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
        }
    }
    for(new i = 0; i < sizeof(FamilyInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) {

            SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]);
            PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior];
            PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld];
            PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld];
            SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]);
            if(FamilyInfo[i][FamilyCustomMap]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]);
            SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]);
            SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]);
            return 1;
        }
    }
    for(new i = 0; i < sizeof(HouseInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) {
            if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) {
                SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
                PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
                PlayerInfo[playerid][pLocal] = i+6000;
                PlayerInfo[playerid][pVW] = i+6000;
                SetPlayerVirtualWorld(playerid, i+6000);
                if(HouseInfo[i][hCustomInterior] == 1) {
                    TogglePlayerControllable(playerid, 0);
                    GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                    SetPVarInt(playerid, "LoadingObjects", 1);
                    SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
                }
                SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
                SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
                SetCameraBehindPlayer(playerid);
                GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
                Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
            }
            else {
                GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
            }
            return 1;
        }
    }
    // What the fuck is this?
    /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) {
    new x_pw[64];
    x_pw = strtok(cmdtext, idx);
    if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]");
    if(strcmp(x_pw, House380Password) == 0) {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
    SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424);
    SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385);
    }
    else {
    SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424);
    }
    }
    else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password.");
    }*/

    new Float:X, Float:Y, Float:Z;
    GetObjectPos(Carrier[0], X, Y, Z);
    if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) {
        //Battle Carrier
        SetPlayerInterior(playerid, 1);
        SetPlayerVirtualWorld(playerid, 7);
        PlayerInfo[playerid][pVW] = 7;
        Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781);
        //Old Hospital: 2087.4626,2806.0630,-16.1744
        SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781);
        PlayerInfo[playerid][pInt] = 1;
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) {
        //Battle Carrier Armoury
        SetPlayerInterior(playerid, 6);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, 316.4553,-170.2923,999.5938);
        PlayerInfo[playerid][pVW] = 1337;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) {
        //Battle Carrier Armoury
        SetPlayerPos(playerid, 305.6966,-159.1586,999.5938);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) {
        //Engine Room Entrance
        SetPlayerInterior(playerid, 17);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, -959.6347,1956.4598,9.0000);
        PlayerInfo[playerid][pVW] = 1337;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) {
        //Briefing Room Entrance
        SetPlayerInterior(playerid, 3);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891);
        PlayerInfo[playerid][pVW] = 1337;
    }
    //NG/LEO Only Entrance

    // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 666420);
            PlayerInfo[playerid][pVW] = 666420;
            SetPlayerInterior(playerid, 6);
            PlayerInfo[playerid][pInt] = 6;
            SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
            SetPlayerFacingAngle(playerid, 160);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
    }
    // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 811.087707, -564.493835, 16.335937 )) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 666421);
            PlayerInfo[playerid][pVW] = 666421;
            SetPlayerInterior(playerid, 6);
            PlayerInfo[playerid][pInt] = 6;
            SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
            SetPlayerFacingAngle(playerid, 160);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
    }
    //Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) {
        GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500);
        }
        else {
            SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500);
        }
    }

    //VIP Garage
    else if (IsPlayerInRangeOfPoint(playerid,12.0,1658.4329, -1694.6621, 15.6094)) {
        if(PlayerInfo[playerid][pDonateRank] > 0) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid),  2425.8677,-1644.1337,1015.2882);
                SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
            }
            else {
                Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882);
                SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882);
                SetPlayerFacingAngle(playerid, 180);
                Streamer_Update(playerid);
            }
        }
        else {
            SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!");
        }
    }
    // LSPD Panel
    else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) {
        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) {
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091);
            SetPlayerFacingAngle(playerid, 190.0520);
            SetCameraBehindPlayer(playerid);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!");
        }
    }
    //CIA - Elevator
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) {
        if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) {
            TogglePlayerControllable(playerid, 0);
            SetPlayerFacingAngle(playerid, 359);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
            SetPlayerPos(playerid,612.6414,-629.8659,-4.0447);
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied.");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.75524902344, 1.949291229248, 1012.8675537109)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063);
            SetPlayerPos(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063);
            SetCameraBehindPlayer(playerid);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -230.57353210449, 1409.3792724609, -5.2974662780762)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586);
            SetPlayerPos(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586);
            SetPlayerVirtualWorld(playerid, 6141572412);
            PlayerInfo[playerid][pVW] = 6141572412;
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 255.84442138672, -158.21658325195, 1.677818775177)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, -270.8628,1417.2441,-2.2902);
            SetPlayerPos(playerid, -270.8628,1417.2441,-2.2902);
            SetPlayerVirtualWorld(playerid, 6141572412);
            PlayerInfo[playerid][pVW] = 6141572412;
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,648.7888,-1360.7708,13.5875)) {
        if(SANewsLock == 1 && PlayerInfo[playerid][pMember] != 9 && PlayerInfo[playerid][pLeader] != 9 && !IsACop(playerid)) {
            return SendClientMessageEx(playerid, COLOR_WHITE, "The door is locked!");
        }
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        SetPlayerInterior(playerid,1);
        PlayerInfo[playerid][pInt] = 1;
        SetPlayerVirtualWorld(playerid, 4225);
        PlayerInfo[playerid][pVW] = 4225;
        SetPlayerPos(playerid,626.4980,21.4223,1107.9686);
        SetPlayerFacingAngle(playerid, 178.6711);
    }
    //CIA Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,624.5196,-596.8649,16.9396)) {
        if(IsACop(playerid)) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), 643.8234,-608.0292,-4.2479);
            }
            else {
                SetPlayerPos(playerid,643.8234,-608.0292,-4.2479);
            }
        }
    }
    //Gym Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  2240.7332,-1695.9648,-0.0826 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
        }
        else {
            Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100);
            SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100);
            SetPlayerFacingAngle(playerid, 180);
            Streamer_Update(playerid);
        }
    }
    //Courthouse Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1381.7274,-1676.4248,-13.2229 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  90);
        }
        else {
            Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
            SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
    //Beach Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,660.42,-1794.45,12.94)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  575.0776,-1642.1681,-42.0431 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  90);
        }
        else {
            Streamer_UpdateEx(playerid, 575.0776,-1642.1681,-42.0431 + 1100);
            SetPlayerPos(playerid,575.0776,-1642.1681,-42.0431 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
    //PB Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1218.8041,-1449.8579,-46.2308 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100);
        }
        else {
            Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100);
            SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
    // The Cove Enter
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1675.4128,-1636.8160,14.2266)) {
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "Loading..Interior", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        SetPlayerInterior(playerid, 1);
        PlayerInfo[playerid][pInt] = 1;
        SetPlayerVirtualWorld(playerid, 133769);
        PlayerInfo[playerid][pVW] = 133769;
        SetPlayerPos(playerid,2600.49,-1682.11,1031.93);
        SetPlayerWeather(playerid, 45);
//      SetPlayerTime(playerid, 0, 0);

        audioclubhandle[playerid] = Audio_PlayStreamed(playerid,"http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377200",false,false,false);
        Audio_Set3DPosition(playerid, audioclubhandle[playerid], 2510.1528,-1680.9617,1029.5887, 100);
        Audio_SetVolume(playerid, audioclubhandle[playerid], 50);
    }
    // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1027.5887)) {
        SetPlayerPos(playerid, 2541.2297,-1667.9229,1031.63);
        SetPlayerFacingAngle(playerid, 180);
    }
    // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9524,-1696.5746,1027.5887)) {
        SetPlayerPos(playerid, 2540.9614,-1696.5708,1031.6368);
        SetPlayerFacingAngle(playerid, 0);
    }
    // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.8838,-1696.5721,1027.5887)) {
        SetPlayerPos(playerid, 2525.9006,-1696.5698,1031.6368);
        SetPlayerFacingAngle(playerid, 0);
    }
    // LAOfficeBuilding Roof Entrance
    else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) {
        SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209);
        SetPlayerFacingAngle(playerid, 280);
    }                                              // LAOfficeBuilding Roof Entrance
    else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) {
        SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344);
        SetPlayerFacingAngle(playerid, 280);
    }
    // Gold/Plat VIP
    else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) {
        if(PlayerInfo[playerid][pDonateRank] < 3) {
            SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!");
        }
        else {
            SetPlayerPos(playerid,911.6200,1426.2729,-81.1762);
            SetPlayerFacingAngle(playerid, 270);

        }
    }
    return 1;
}
There, should post it on the script request thread, all you needed to do is add it under onplayerkeystatechange and put the key in. but there you are
Reply


Messages In This Thread
Enter to press on "c" help me - by yaron0600 - 02.04.2013, 19:11
Re: Enter to press on "c" help me - by Kestro - 02.04.2013, 19:26
Re: Enter to press on "c" help me - by Private200 - 02.04.2013, 21:01
Re: Enter to press on "c" help me - by yaron0600 - 03.04.2013, 03:55
Re: Enter to press on "c" help me - by Hanger - 03.04.2013, 07:27
Re: Enter to press on "c" help me - by Fredrick - 03.04.2013, 07:46
Re: Enter to press on "c" help me - by PaulDinam - 03.04.2013, 11:37

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