10.03.2009, 13:31
would be awesome to have a modifications installer for the server.
What i mean is: Server X uses a skin and weapons modpack for example. If the player tries to connect, a downloader will pop up and ask if he wants to install the mods. If he doesnt want to, he cant connect to the server. This is like MTA and CS downloader.
The server owner could insert the mods maybe in a folder on scriptfiles or something like that, then run it with the pawno.
For example:
LoadScriptFile(scriptfiles/catalinaskin.dff)
LoadScriptFile(scriptfiles/catalinaskin.txd)
(Dunno how the downloader would be scripted in. Just something accessible.)
After he downloads, a SAMP mod installer would pop up, and it would install the files in the proper .img or data file or sound file place.
Like, you get a browser and select the GTA Folder u want to install the files, then the installer will search for the original files all around .img, .ogg, etc, and replace them with the server files.
Was going to suggest a second thing, but forgot
What i mean is: Server X uses a skin and weapons modpack for example. If the player tries to connect, a downloader will pop up and ask if he wants to install the mods. If he doesnt want to, he cant connect to the server. This is like MTA and CS downloader.
The server owner could insert the mods maybe in a folder on scriptfiles or something like that, then run it with the pawno.
For example:
LoadScriptFile(scriptfiles/catalinaskin.dff)
LoadScriptFile(scriptfiles/catalinaskin.txd)
(Dunno how the downloader would be scripted in. Just something accessible.)
After he downloads, a SAMP mod installer would pop up, and it would install the files in the proper .img or data file or sound file place.
Like, you get a browser and select the GTA Folder u want to install the files, then the installer will search for the original files all around .img, .ogg, etc, and replace them with the server files.
Was going to suggest a second thing, but forgot


