02.04.2013, 14:00
If your going to use something like this....
new PlayerInfo[MAX_PLAYERS][4][pInfo];
At least make some defines.....
#define MAX_CLASSES 4
#define CLASS_CLASSNAME1 0
#define CLASS_CLASSNAME2 1
#define CLASS_CLASSNAME3 2
#define CLASS_CLASSNAME4 3
This is much easier to keep track of what your writing.
new PlayerInfo[MAX_PLAYERS][MAX_CLASSES ][pInfo];
for(new i = 0; i < MAX_CLASSES; i++)
if(PlayerInfo[playerid][CLASS_CLASSNAME][p_Kill] == 10) KillSpree = true;
It looks a lot better I think.
new PlayerInfo[MAX_PLAYERS][4][pInfo];
At least make some defines.....
#define MAX_CLASSES 4
#define CLASS_CLASSNAME1 0
#define CLASS_CLASSNAME2 1
#define CLASS_CLASSNAME3 2
#define CLASS_CLASSNAME4 3
This is much easier to keep track of what your writing.
new PlayerInfo[MAX_PLAYERS][MAX_CLASSES ][pInfo];
for(new i = 0; i < MAX_CLASSES; i++)
if(PlayerInfo[playerid][CLASS_CLASSNAME][p_Kill] == 10) KillSpree = true;
It looks a lot better I think.