01.04.2013, 19:02
test
Код:
#include <a_samp> #include <core> #include <float> #pragma tabsize 0 new downcluck; new moneypickup; SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); return 1; } public OnPlayerSpawn(playerid) { SetPlayerPos(playerid,-1819.7742,613.3715,35.0156); SetPlayerInterior(playerid,0); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnGameModeInit() { SetGameModeText("Bare Script"); ShowPlayerMarkers(1); ShowNameTags(1); AllowAdminTeleport(1); DisableInteriorEnterExits(); AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1); downcluck = CreatePickup(1318,1,-1816.4656,618.6737,35.5719,0);//down cluck ent moneypickup = CreatePickup(1318,1,-1811.7742,613.3715,35.0156,0);//down cluck ent return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == moneypickup){ SendClientMessage(playerid, 0xFFFFFF00, "u found money from corpse!"); GivePlayerMoney(playerid,1500); // gives dollars return 1; } if(pickupid == downcluck){ SetPlayerPos(playerid,365.7349,-8.0870,1001.8516);//cluckin g bell downtown 1 ent SetPlayerInterior(playerid, 9); return 1; } return 1; }