01.04.2013, 04:26
Why not use the GTA SA path nodes? The code is out on the net for a node reader. Using MapAndreas will not correctly calculate a "path" route..... think about objects less than 1 meter squared, your bots, players whatever you apply your path too can and will walk through those objects. A+ for the effort I like seeing A* instead of Dijkstra method but without the nodes the accuracy of this will not be at the level that it could be.