31.03.2013, 16:58
Use it under OnPlayerConnect, or any other callback that has playerid as a parameter.
Otherwise create a loop and use it under the loop changing 'playerid' with the loop's name, ex:
Otherwise create a loop and use it under the loop changing 'playerid' with the loop's name, ex:
pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++)
{
// Place the code here, but change "playerid" with "i"
}