31.03.2013, 11:37
Do TogglePlayerSpectating(playerid, 1); (not needed), then call a timer for the first shot, in the timer call another timer and etc then in the final timer (shot 4) use The Interpolate CameraPos / Look at, and TogglePlayerSpectating(playerid, 0); (not also needed), this should work as it did for me.