SendClientMessage with variable state?
#3

you could use IsPlayerConnected or you could simply add foreach and it automatically checks if the player is online or not + more faster and less memory consuming.
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SendClientMessage with variable state? - by Morten_Guado - 30.03.2013, 17:11
Re: SendClientMessage with variable state? - by Basssiiie - 30.03.2013, 17:13
Re: SendClientMessage with variable state? - by kamzaf - 30.03.2013, 17:16
Re: SendClientMessage with variable state? - by Harti - 30.03.2013, 17:19
Re: SendClientMessage with variable state? - by Morten_Guado - 30.03.2013, 17:30

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