Textdraw similar to Speed-O-Meter Overlay problem :(
#10

Quote:
Originally Posted by Jefff
FilterScript and learn it :P

Код:
#include <a_samp>
enum PlayerInfoEnum {
	Text:PlayingTime,
	bool:TextOn,
 	Time
};
new PlayerInfo[200][PlayerInfoEnum];

public OnFilterScriptInit()
{
  SetTimer("Draw",1000,1);
	for(new i=0; i < GetMaxPlayers(); i++) {
    CreatePlayerDraw(i);
    if(IsPlayerConnected(i)) {
			TextDrawShowForPlayer(i,PlayerInfo[i][PlayingTime]);
		}
	}
	return 1;
}

public OnFilterScriptExit()
{
	for(new i=0; i < GetMaxPlayers(); i++) {
		DestroyPlayerDraw(i);
	}
	return 1;
}

public OnPlayerConnect(playerid)
{
  CreatePlayerDraw(playerid);
	PlayerInfo[playerid][Time]=0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
  DestroyPlayerDraw(playerid);
  PlayerInfo[playerid][Time]=0;
	return 1;
}
forward Draw();
public Draw()
{
new str[128];
for(new i=0; i<GetMaxPlayers(); i++)
{
  PlayerInfo[i][Time]++;
	format(str, sizeof str, "Hours:%d Mins:%d Secs:%d",PlayerInfo[i][Time]/3600,PlayerInfo[i][Time]/60-(((PlayerInfo[i][Time]/3600)*3600)/60),PlayerInfo[i][Time]-((PlayerInfo[i][Time]/60)*60));
	TextDrawSetString(PlayerInfo[i][PlayingTime],str);
	SetPlayerScore(i,PlayerInfo[i][Time]/3600);
}
return 1;
}

stock CreatePlayerDraw(playerid){
	if(!PlayerInfo[playerid][TextOn]) {
		PlayerInfo[playerid][TextOn]=true;
		PlayerInfo[playerid][PlayingTime] = TextDrawCreate(303.0,432.0,"_");
		TextDrawAlignment(PlayerInfo[playerid][PlayingTime],0);
		TextDrawBackgroundColor(PlayerInfo[playerid][PlayingTime],0x000000ff);
		TextDrawFont(PlayerInfo[playerid][PlayingTime],3);
		TextDrawLetterSize(PlayerInfo[playerid][PlayingTime],0.7,1.2);
		TextDrawColor(PlayerInfo[playerid][PlayingTime],0xffffffff);
		TextDrawSetOutline(PlayerInfo[playerid][PlayingTime],1);
		TextDrawSetProportional(PlayerInfo[playerid][PlayingTime],1);
		TextDrawSetShadow(PlayerInfo[playerid][PlayingTime],1);
		TextDrawShowForPlayer(playerid,PlayerInfo[playerid][PlayingTime]);
 	}
	return 1;
}

stock DestroyPlayerDraw(playerid){
	if(PlayerInfo[playerid][TextOn]) {
	  TextDrawHideForPlayer(playerid,PlayerInfo[playerid][PlayingTime]);
	  PlayerInfo[playerid][TextOn]=false;
	  TextDrawDestroy(PlayerInfo[playerid][PlayingTime]);
	}
	return 1;
}
1. learn how to indent your code
2. still wrong! it creates useless textdraws!
3. Do it like i told in one of my posts in this thread!
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