30.03.2013, 11:32
Use this :-
Код:
CMD:v(playerid, params[]) { new Vehicle[32], VehicleID, ColorOne, ColorTwo; PlayerInfo[playerid][pCanSpawnVehicle] = true; if(sscanf(params, "s[32]D(1)D(1)", Vehicle, ColorOne, ColorTwo)) { PlayerInfo[playerid][pCanSpawnVehicle] = true; SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /v[Vehiclename/Vehicleid] [Color 1 (optional)] [Color 2 (optional)]"); SendClientMessage(playerid, COLOR_GREY, "[USAGE]: Like /v Turismo , /v Elegy /v Nrg /v 522"); return 1; } if(PlayerInfo[playerid][pCanSpawnVehicle]) { VehicleID = GetVehicleModelIDFromName(Vehicle); if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 && VehicleID != 430 && VehicleID != 417 && VehicleID != 435 && VehicleID != 446 && VehicleID != 449 && VehicleID != 450 && VehicleID != 452 && VehicleID != 453 && VehicleID != 454 && VehicleID != 460 && VehicleID != 464 && VehicleID != 465 && VehicleID != 469 && VehicleID != 472 && VehicleID != 473 && VehicleID != 476 && VehicleID != 484 && VehicleID != 487 && VehicleID != 488 && VehicleID != 493 && VehicleID != 497 && VehicleID != 501 && VehicleID != 511 && VehicleID != 512 && VehicleID != 513 && VehicleID != 519 && VehicleID != 520 && VehicleID != 537 && VehicleID != 538 && VehicleID != 548 && VehicleID != 553 && VehicleID != 563 && VehicleID != 564 && VehicleID != 569 && VehicleID != 570 && VehicleID != 577 && VehicleID != 584 && VehicleID != 590 && VehicleID != 591 && VehicleID != 592 && VehicleID != 593 && VehicleID != 594 && VehicleID != 595 && VehicleID != 606 && VehicleID != 607 && VehicleID != 608 && VehicleID != 610 && VehicleID != 611) { if(VehicleID == -1 ) { VehicleID = strval(Vehicle); if(VehicleID < 400 || VehicleID > 611 ) { return SendClientMessage(playerid, COLOR_GREY, "You entered an invalid vehiclename!"); } } GetPlayerPos(playerid, pX, pY, pZ); GetPlayerFacingAngle(playerid, pAngle); CreateVehicle(PlayerInfo[playerid][pSpawnVehicle]); PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, pX, pY, pZ+2.0, pAngle, ColorOne, ColorTwo, -1); LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid)); PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0); SendClientMessage(playerid, COLOR_GREY, "You succesfully spawned this vehicle!"); } else { SendClientMessage(playerid, COLOR_GREY, "You are not allowed to spawn this vehicle!!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You can not spawn vehicles in this zone!"); } return 1; }