Posts: 772
Threads: 79
Joined: Dec 2012
Quote:
Originally Posted by pds2012
Silly me. that should be in OnPlayerRequestSpawn
EDIT
add this on your OnPlayerRequestSpawn callback
pawn Код:
public OnPlayerRequestSpawn(playerid) { new team = GetPlayerTeam(playerid); if(team == BusDriver && GetPlayerScore(playerid) < 25) return SendClientMessage(playerid, COLOR_RED,"You Need 25 Scores to be Bus Driver."); if(team == Police && GetPlayerScore(playerid) < 100) return SendClientMessage(playerid, COLOR_RED,"You Need 100 Scores to be Police Officer."); return 1; }
PS: sorry i did not that you are using SetPlayerTeam. so there you go
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Dude, it just give message but player get spawn.