Samp Hit Sound
#5

Quote:
Originally Posted by Khalifa42O
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So it would be implemented like this,
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0); // Ding Sound
    return 1;
}
no dude not like that. thats san andreas sound files. he wants his own sounds
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Messages In This Thread
Samp Hit Sound - by SuperSpeed52 - 30.03.2013, 04:30
Re: Samp Hit Sound - by Travis The Tiger - 30.03.2013, 05:17
Re: Samp Hit Sound - by andrewgrob - 30.03.2013, 05:18
Re: Samp Hit Sound - by [SF]OutLawZ - 30.03.2013, 06:03
Re: Samp Hit Sound - by andrewgrob - 30.03.2013, 06:24
Re: Samp Hit Sound - by [SF]OutLawZ - 30.03.2013, 06:32
Re: Samp Hit Sound - by SuperSpeed52 - 30.03.2013, 16:42
Re: Samp Hit Sound - by Basssiiie - 30.03.2013, 17:06
Re: Samp Hit Sound - by SuperSpeed52 - 30.03.2013, 17:09

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