Quote:
Originally Posted by Khalifa42O
So it would be implemented like this,
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0); // Ding Sound
return 1;
}
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no dude not like that. thats san andreas sound files. he wants his own sounds