29.03.2013, 04:51
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Последний раз редактировалось Ballu Miaa; 29.03.2013 в 18:08.
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Because I've seen numerous attempts to "optimised" zcmd - usually by removing support for various corner cases or protection against crashers. Or getting rid of the extra callbacks. However, none of these have ever been faster once the bugs were pointed out and code to correct them added back in.
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Hum... When i create my cmd processor I had some bugs but now don't have bugs and don't crash.
When i used slice benchmark and gave me 236.99 times/ms i knew that was very good to me. |
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Indeed, ****** is right...
There's nothing bad about writing your own version or integrating zcmd into your gamemode so it fully fits your needs (leave out the callbacks, do it all in OnPlayerCommandText, remove unnecessary features, whatever floats your server's boat), but in such case, you cannot directly compare it to the original zcmd. |
Author is an lucky ass. Instead of decreasing his reputation by 2, i actually increased it +4 by mistake. Gosh fucked up.