08.03.2009, 19:12
pawn Код:
ok this is the warning
if(strcmp(cmdtext, "/nrg", true)==0)
{
if( PVeh[playerid] > 0 )
{
if(GetPlayerVehicleID(playerid) != PVeh[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
}
new Float: X, Float: Y, Float: Z, Float: Ang, Name[30];
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
GetPlayerName(playerid, Name, sizeof( Name ));
PutPlayerInVehicle(playerid, PVeh[playerid], 0);
SetVehiclePos(PVeh[playerid], X, Y, Z);
SetVehicleZAngle(PVeh[playerid], Ang);
SetVehicleHealth(PVeh[playerid], 1000.0);
LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid));
SendClientMessage(playerid,COLOR_GREEN, "personal nrg called.");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid,COLOR_RED, "You are already on your personal nrg.");
}
}
else
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
}
new Float: X, Float: Y, Float: Z, Float: Ang, Name[30];
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
GetPlayerName(playerid, Name, sizeof( Name ));
PVeh[playerid] = CreateVehicle(522, X, Y , Z, Ang, 75,3, 5000000);
PutPlayerInVehicle(playerid, PVeh[playerid], 0);
LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid));
printf("personal nrg created for %s.", Name);
SendClientMessage(playerid,COLOR_GREEN, "personal nrg created.");
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetVehicleParamsForPlayer(PVeh[playerid], playerid, 0, 0);
for(new i=0; i <= MAX_PLAYERS; i++)
{
if ( IsPlayerConnected(i) )
{
if ( i != playerid )
{
SetVehicleParamsForPlayer(PVeh[playerid], i, 0, 1);
}
}
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You Are in a DM, type /kill or /ifarted to exit !");
return 1;
}
new string[128]; // <------ This is were the pawn complier detects the warning/////
format(string, sizeof(string), "I have scanned -- %s but its not a availabaile, please check your spelling and try again or /tele and /teles.", cmdtext);
return SendClientMessage(playerid, COLOR_GREY, string);
}