27.03.2013, 12:31
Looks nice, btw ( noticed a typo )
Look at this :
Shouldn't it be :
pawn Code:
CMD:harvest(playerid, params[])
{
if(PlayerInfo[playerid][pJob] == 1)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsAFarverCar(vehicleid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(gPlayerCheckpointStatus[playerid] == CHECKPOINT_NONE)
{
SendClientMessage(playerid, COLOR_GREY, "[FarmerJob]:Follow The Checkpoints and get your reward.");
SetPlayerCheckpoint(playerid, -309.0990,-1381.1797,10.7049, 10);
}
}
else return SendClientMessage(playerid, COLOR_GREY, "[FarmerJob]:You are not at Farm!!");
}
else return SendClientMessage(playerid, COLOR_GREY, "Y[FarmerJob]:ou are not a Farmer!");
return 1;
}
pawn Code:
else return SendClientMessage(playerid, COLOR_GREY, "Y[FarmerJob]:ou are not a Farmer!");
pawn Code:
else return SendClientMessage(playerid, COLOR_GREY, "[FarmerJob]: You are not a Farmer!");