08.03.2009, 12:41
Hey All!
I need a little help! I found a good job system but it's bugged for ID 0..
Here is the code:
Please help me!
I need a little help! I found a good job system but it's bugged for ID 0..
Here is the code:
Код:
#include <a_samp> #define BLANCO 0xFFFFFFFF #define NEGRO 0x000000FF #define ROJO 0xFF0000FF #define AZUL 0x0000FFFF #define VERDE 0x00FF00FF #define VERDEO 0x008000FF #define NARANJO 0xFF8000FF #define AMARILLO 0xFFFF00FF #define GRIS 0xFF0000AA #define ROJOO 0x800000FF #define CELESTE 0x00FFFFFF #define NEGROA 0x000000BE #define MORADO 0xFF0080FF //---------------------- #define CIVILES 1 #define PACOS 2 #define CAOS 3 #define MEDICOS 4 //------------------ static gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS]; new Tickeado[MAX_PLAYERS]; new Encarcelado[MAX_PLAYERS]; new Paco; new Medico1[MAX_PLAYERS]; new Medico2; new string5[250]; //Forwards forward SetPlayerTeamFromClass(playerid,classid); forward SetPlayerToTeamColor(playerid); forward Ticket(ID); forward Carcel(ID); new params[128]; if(strcmp(cmdtext, "/tk", true) == 0) { new ID = strval(params); if(gTeam[playerid] == PACOS && IsPlayerNearPlayer(playerid,ID,3) && Tickeado[ID] == 0 && gTeam[ID] != PACOS) { if(GetPlayerWantedLevel(ID) == 1) { format(string5,sizeof(string5),"%s kiszabott neked 250$ bьntetйst! Fizesd ki a /pay paranccsal!!",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(playerid,"~w~fizesd ki a 250$ ~r~buntetest!~n~~y~/pay",3000,3); Tickeado[ID] = 1; Paco = playerid; EnviarMensajeAPacos(AZUL,"Bьntetйs:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: 250$ | OK: Kцrцzйsi Szint = 1"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Ticket",60000,0,"i",ID); } if(GetPlayerWantedLevel(ID) == 2) { format(string5,sizeof(string5),"%s kiszabott neked 500$ bьntetйst! Fizesd ki a /pay paranccsal!",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(playerid,"~w~fizesd ki az 500$ ~r~buntetest!~n~~y~/pay",3000,3); Tickeado[ID] = 1; Paco = playerid; EnviarMensajeAPacos(AZUL,"Bьntetйs:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: 500$ | OK: Kцrцzйsi Szint = 2"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Ticket",60000,0,"i",ID); } if(GetPlayerWantedLevel(ID) == 3) { format(string5,sizeof(string5),"%s kiszabott neked 1000$ bьntetйst! Fizesd ki a /pay paranccsal!",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(playerid,"~w~fizesd ki az 1000$ ~r~buntetest!~n~~y~/pay",3000,3); Tickeado[ID] = 1; Paco = playerid; EnviarMensajeAPacos(AZUL,"Bьntetйs:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: 1000$ | OK: Kцrцzйsi Szint = 3"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Ticket",60000,0,"i",ID); } } else SendClientMessage(playerid,GRIS,"Te nem vagy rendőr, vagy nincs elйg kцzel, vagy mбr kapott bьntetйst a jбtйkos!"); return 1; } if(strcmp(cmdtext, "/pay", true) == 0) { #pragma unused params if(Tickeado[playerid] == 1) { if(GetPlayerWantedLevel(playerid) == 1) { SendClientMessage(playerid,AZUL,"Kifizetted a 250$ bьntetйst!"); GameTextForPlayer(playerid,"~w~buntetes kifizetve!~n~~r~250$",3000,3); Tickeado[playerid] = 0; F_GivePlayerMoney(playerid,-250); F_GivePlayerMoney(Paco,250); Paco = MAX_PLAYERS; SetPlayerWantedLevel(playerid,0); SetPlayerColor(playerid,BLANCO); format(string5,sizeof(string5),"%s [%d] kifizette a 250$ bьntetйsйt!",Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); } if(GetPlayerWantedLevel(playerid) == 2) { SendClientMessage(playerid,AZUL,"Kifizetted a 500$ bьntetйst!"); GameTextForPlayer(playerid,"~w~buntetes kifizetve!~n~~r~500$",3000,3); Tickeado[playerid] = 0; F_GivePlayerMoney(playerid,-500); F_GivePlayerMoney(Paco,500); SetPlayerWantedLevel(playerid,0); SetPlayerColor(playerid,BLANCO); Paco = MAX_PLAYERS; format(string5,sizeof(string5),"%s [%d] kifizette az 500$ bьntetйsйt!",Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); } if(GetPlayerWantedLevel(playerid) == 3) { SendClientMessage(playerid,AZUL,"Kifizetted az 1000$ bьntetйst!"); GameTextForPlayer(playerid,"~w~buntetes kifizetve!~n~~r~1000$",3000,3); Tickeado[playerid] = 0; F_GivePlayerMoney(playerid,-500); F_GivePlayerMoney(Paco,500); SetPlayerWantedLevel(playerid,0); SetPlayerColor(playerid,BLANCO); Paco = MAX_PLAYERS; format(string5,sizeof(string5),"%s [%d] kifizette az 1000$ bьntetйsйt!",Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); } } if(Medico1[playerid] == 1) { SendClientMessage(playerid,ROJO,"Kifizetted a 100$ dнjat!"); GameTextForPlayer(playerid,"~w~dij kifizetve!~n~~r~100$",3000,3); F_GivePlayerMoney(playerid,-100); F_GivePlayerMoney(Medico2,100); format(string5,sizeof(string5),"%s elfogadta a szolgбltatбst!",Nombre(playerid)); SendClientMessage(Medico2,ROJO,string5); SetPlayerHealth(playerid,100); } return 1; } if(strcmp(cmdtext, "/heal", true) == 0) { new ID = strval(params); if(gTeam[playerid] == MEDICOS && IsPlayerNearPlayer(playerid,ID,3)) { new Float:Hola; GetPlayerHealth(ID,Hola); if(Hola < 100) { format(string5,sizeof(string5),"%s felajбnlotta, hogy meggyуgyнt! Бr: 100$",Nombre(playerid)); SendClientMessage(ID,ROJO,string5); Medico1[ID] = 1; Medico2 = playerid; format(string5,sizeof(string5),"Felajбnlottad %s [ID: %d] jбtйkosnak, hogy meggyуgyнtod! Jutalom: 100$",Nombre(ID),ID); SendClientMessage(playerid,ROJO,string5); } else SendClientMessage(playerid,GRIS,"Ennek a jбtйkosnak nincs szьksйge orvosra!"); } else SendClientMessage(playerid,GRIS,"Te nem vagy orvos, vagy tъl messze van a jбtйkos!"); return 1; } if(strcmp(cmdtext, "/ar", true) == 0) { new ID = strval(params); if(gTeam[playerid] == PACOS && Encarcelado[ID] == 0 && gTeam[ID] != PACOS) { if(GetPlayerWantedLevel(ID) == 4) { format(string5,sizeof(string5),"Letartуztattak! Bьntetйsed: 1:30 perc.",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(ID,"~b~letartoztattak!",3000,3); Encarcelado[ID] = 1; SetPlayerInterior(ID,3); SetPlayerVirtualWorld(playerid,1); SetPlayerPos(ID,197.6661,173.8179,1003.0234); EnviarMensajeAPacos(AZUL,"Bцrtцn:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: Bцrtцn | Idő: 1:30 perc | OK: Kцrцzйsi Szint = 4"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Carcel",90000,0,"i",ID); SetPlayerWantedLevel(ID,0); F_GivePlayerMoney(playerid,5000); } if(GetPlayerWantedLevel(ID) == 5) { format(string5,sizeof(string5),"Letartуztattak! Bьntetйsed: 2 perc.",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(ID,"~b~letartoztattak!",3000,3); Encarcelado[ID] = 1; SetPlayerInterior(ID,3); SetPlayerVirtualWorld(playerid,1); SetPlayerPos(ID,197.6661,173.8179,1003.0234); EnviarMensajeAPacos(AZUL,"Bцrtцn:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: Bцrtцn | Idő: 2 perc | OK: Kцrцzйsi Szint = 5"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Carcel",120000,0,"i",ID); SetPlayerWantedLevel(ID,0); F_GivePlayerMoney(playerid,5000); } if(GetPlayerWantedLevel(ID) == 6) { format(string5,sizeof(string5),"Letartуztattak! Bьntetйsed: 2:30 perc.",Nombre(playerid)); SendClientMessage(ID,AZUL,string5); GameTextForPlayer(ID,"~b~letartoztattak!",3000,3); Encarcelado[ID] = 1; SetPlayerInterior(ID,3); SetPlayerVirtualWorld(playerid,1); SetPlayerPos(ID,197.6661,173.8179,1003.0234); EnviarMensajeAPacos(AZUL,"Bцrtцn:._______________________________________"); format(string5,sizeof(string5),"Bűnцs: %s [%d] Rendőr: %s [%d]",Nombre(ID),ID,Nombre(playerid),playerid); EnviarMensajeAPacos(AZUL,string5); EnviarMensajeAPacos(AZUL,"Bьntetйs: Bцrtцn | Idő: 2:30 perc | OK: Kцrцzйsi Szint = 6"); EnviarMensajeAPacos(AZUL,"____________________________________________________"); SetTimerEx("Carcel",150000,0,"i",ID); SetPlayerWantedLevel(ID,0); F_GivePlayerMoney(playerid,5000); } } else SendClientMessage(playerid,GRIS,"Te nem vagy rendőr, vagy nincs elйg kцzel, vagy mбr letartуztattбk a jбtйkost!"); return 1; } if(strcmp(cmdtext, "/exit", true) == 0) { #pragma unused params if(GetPlayerInterior(playerid) == 3 && Encarcelado[playerid] == 0) { SetPlayerPos(playerid,202.6802,168.2477,1003.0234); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,1); SendClientMessage(playerid,COLOR_YELLOW,"Kijцttйl a bцrtцnből!"); } else SendClientMessage(playerid,GRIS,"Te nem vagy bцrtцnben!"); return 1; } if(strcmp(cmdtext, "/cm", true) == 0) { #pragma unused params SendClientMessage(playerid,AZUL,"_____.:Kцrцzцtt Bűnцzők:._____"); SendClientMessage(playerid,AZUL,"_____.:Kцrцzйsi Szint 1 - 3:._____"); for(new i = 0; i <= MAX_PLAYERS; i++) { if(GetPlayerWantedLevel(i) >= 1 && GetPlayerWantedLevel(i) <= 3) { format(string5,sizeof(string5),"%s", Nombre(i)); SendClientMessage(playerid,AMARILLO,string5); } } SendClientMessage(playerid,AZUL,"_____.:Kцrцzйsi Szint 4 - 5:._____"); for(new i = 0; i <= MAX_PLAYERS; i++) { if(GetPlayerWantedLevel(i) == 4 || GetPlayerWantedLevel(i) == 5) { format(string5,sizeof(string5),"%s", Nombre(i)); SendClientMessage(playerid,NARANJO,string5); } } SendClientMessage(playerid,AZUL,"_____.:Legveszйlyesebbek:._____"); for(new i = 0; i <= MAX_PLAYERS; i++) { if(GetPlayerWantedLevel(i) == 6) { format(string5,sizeof(string5),"%s", Nombre(i)); SendClientMessage(playerid,NARANJO,string5); } } SendClientMessage(playerid,AZUL,"__________________________________________"); return 1; } public OnPlayerRequestClass(playerid, classid) { iSpawnSet[playerid] = 0; SetupPlayerForClassSelection(playerid); SetPlayerTeamFromClass(playerid,classid); gPlayerClass[playerid] = classid; if (classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7 || classid == 8 || classid == 9 || classid == 10 || classid == 11) { GameTextForPlayer(playerid, "~w~Civil", 500, 3); } else if (classid == 12 || classid == 13 || classid == 14 || classid == 15 || classid == 16 || classid == 17 || classid == 18 || classid == 19 || classid == 20 || classid == 21 || classid == 22 || classid == 23) { GameTextForPlayer(playerid, "~b~Rendor", 500, 3); } else if (classid == 24 || classid == 25 || classid == 26 || classid == 27 || classid == 28 || classid == 29 || classid == 30 || classid == 31 || classid == 32 || classid == 33 || classid == 34 || classid == 35) { GameTextForPlayer(playerid, "~r~Bunozo", 500, 3); } else if (classid == 36 || classid == 37 || classid == 38 || classid == 39 || classid == 40 || classid == 41) { GameTextForPlayer(playerid, "~g~Orvos", 500, 3); } return 1; } public SetPlayerTeamFromClass(playerid,classid) { if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7 || classid == 8 || classid == 9 || classid == 10 || classid == 11) { gTeam[playerid] = CIVILES; } else if(classid == 12 || classid == 13 || classid == 14 || classid == 15 || classid == 16 || classid == 17 || classid == 18 || classid == 19 || classid == 20 || classid == 21 || classid == 22 || classid == 23) { gTeam[playerid] = PACOS; } else if(classid == 24 || classid == 25 || classid == 26 || classid == 27 || classid == 28 || classid == 29 || classid == 30 || classid == 31 || classid == 32 || classid == 33 || classid == 34 || classid == 35) { gTeam[playerid] = CAOS; } else if(classid == 36 || classid == 37 || classid == 38 || classid == 39 || classid == 40 || classid == 41) { gTeam[playerid] = MEDICOS; } } public SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == CIVILES) { SetPlayerColor(playerid,BLANCO); } else if(gTeam[playerid] == PACOS) { SetPlayerColor(playerid,AZUL); SendClientMessage(playerid,AZUL,"Te most rendőr vagy!"); SendClientMessage(playerid,AZUL,"Adj bьntetйst (/tk) a citromsбrga embereknek!"); SendClientMessage(playerid,AZUL,"Tartуztasd le (/ar) a narancssбrga embereket!"); } else if(gTeam[playerid] == CAOS) { SetPlayerColor(playerid,AMARILLO); SendClientMessage(playerid,AMARILLO,"Te most bűnцző vagy!"); SetPlayerWantedLevel(playerid,1); } else if(gTeam[playerid] == MEDICOS) { SetPlayerColor(playerid,ROJO); SendClientMessage(playerid,ROJO,"A te feladatod, hogy meggyуgyнtsd az embereket!"); } }stock Nombre(playerid) { new name[255]; GetPlayerName(playerid, name, 255); return name; } stock IsPlayerNearPlayer(playerid, nearplayerid, Float:maxdis) { new Float:pos[6]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerPos(nearplayerid, pos[3], pos[4], pos[5]); if (pos[0] >= floatsub(pos[3], maxdis) && pos[0] <= floatadd(pos[3], maxdis) && pos[1] >= floatsub(pos[4], maxdis) && pos[1] <= floatadd(pos[4], maxdis) && pos[2] >= floatsub(pos[5], maxdis) && pos[2] <= floatadd(pos[5], maxdis)) { return 1; } return 0; } EnviarMensajeAPacos(color,const string[]) { for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i) == 1) { if (gTeam[i] == PACOS) { SendClientMessage(i, color, string); } } } return 1; } public Ticket(ID) { if(Tickeado[ID] == 1) { new string[250]; SetPlayerWantedLevel(ID,GetPlayerWantedLevel(ID) + 1); SendClientMessage(ID,AZUL,"Nem fizetted ki a bьntetйsed!"); format(string,sizeof(string),"%s [%d] nem fizette ki a bьntetйsйt!",Nombre(ID),ID); EnviarMensajeAPacos(AZUL,string); Tickeado[ID] = 0; if(GetPlayerWantedLevel(ID) >= 4) SetPlayerColor(ID,NARANJO); } } public Carcel(ID) { if(Encarcelado[ID] == 1) { SendClientMessage(ID,AZUL,"Letцltцtted a bьntetйsed! Нrd be /exit - Kilйpsz a bцrtцnből."); GameTextForPlayer(ID,"~w~letoltotted a buntetesed!~n~~r~/exit",3000,3); Encarcelado[ID] = 0; SetPlayerColor(ID,BLANCO); } }