Faction OOC - Radio2 Problem
#7

Код:
CMD:fooc(playerid, params[])
{
	new string[128];
	if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /f(action)ooc [OOC faction radio chat]");

	new rank[64], division[16];
	switch (PlayerInfo[playerid][pMember]) // employer/rank/division data is pulled from here
	{
	case 1:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Officer";
			case 2: rank = "Detective";
			case 3: rank = "Sergeant";
			case 4: rank = "Lieutenant";
			case 5: rank = "Captain";
			case 6: rank = "Chief";
			default: rank = "Cadet";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (II)";
			case 3: division = " (FTO)";
			case 4: division = " (IA)";
			case 5: division = " (SWAT)";
			default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(1, RADIO, string);
		}
	case 2:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Staff";
			case 2: rank = "Agent";
			case 3: rank = "Senior Agent";
			case 4: rank = "Special Agent";
			case 5: rank = "Assistant Director";
			case 6: rank = "Director";
			default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (GU)";
			case 3: division = " (FAN)";
			case 4: division = " (CID)";
			case 5: division = " (IA)";
			case 6: division = " (NSB)";
			case 7: division = " (SWAT)";
			case 8: division = " (FTO)";
			default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(2, RADIO, string);
		}
	case 3:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "Officer";
				case 2: rank = "Corporal";
				case 3: rank = "Sergeant";
				case 4: rank = "Lieutenant";
				case 5: rank = "Captain";
				case 6: rank = "Chief";
				default: rank = "Cadet";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (HR)";
				case 2: division = " (ERT)";
				case 3: division = " (IA)";
				case 4: division = " (SO)";
				default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(3, RADIO, string);
		}
		case 4:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "EMT Intermediate";
				case 2: rank = "EMT Paramedic";
				case 3: rank = "Lieutenant";
				case 4: rank = "Captain";
				case 5: rank = "Deputy Chief";
				case 6: rank = "Chief";
				default: rank = "EMT Basic";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (FD)";
				case 2: division = " (LF)";
				case 3: division = " (T&R)";
				default: division = "";
			}

			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(4, TEAM_CYAN_COLOR, string);
		}
	case 5:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Clerk of Court";
			case 2: rank = "District Attorney";
			case 3: rank = "District Judge";
			case 4: rank = "Appellate Judge";
			case 5: rank = "Associate Justice of the Supreme Court";
			case 6: rank = "Chief Justice of the Supreme Court";
			default: rank = "Clerk of Court";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, GetPlayerNameEx(playerid), params);
			SendRadioMessage(5, RADIO, string);
		}
	case 6:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "Staff Member";
				case 2: rank = "G.E.T. Officer";
				case 3: rank = "Legislator";
				case 4: rank = "Government Cabinet";
				case 5: rank = "Lieutenant Governor";
				case 6: rank = "Governor";
				default: rank = "Intern";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, GetPlayerNameEx(playerid), params);
			SendRadioMessage(6, RADIO, string);
		}
	case 7:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Corporal";
			case 2: rank = "Sergeant";
			case 3: rank = "Lieutenant";
			case 4: rank = "Captain";
			case 5: rank = "Commander";
			case 6: rank = "Sheriff";
			default: rank = "Deputy";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (TET)";
			case 3: division = " (SCU)";
			case 4: division = " (SORT)";
			case 5: division = " (FTO)";
			default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(7, RADIO, string);
		}
	case 9:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "Local Reporter";
				case 2: rank = "Local Editor";
				case 3: rank = "Network Anchor";
				case 4: rank = "Network Editor";
				case 5: rank = "Asst. Network Producer";
				case 6: rank = "Network Producer";
				default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (Security)";
			    case 2: division = " (IA)";
			    case 3: division = " (TS)";
			    case 4: division = " (TnR)";
			    default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(9, TEAM_NEWS_COLOR, string);
		}
	case 11:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 0: rank = "Private";
 				case 1: rank = "Corporal";
 				case 2: rank = "Sergeant";
 				case 3: rank = "Lieutenant";
 				case 4: rank = "Captain";
 				case 5: rank = "Major";
 				case 6: rank = "General";
				default: rank = "Private";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
				case 1: division = " (AIR)";
			    case 2: division = " (ARM)";
			    case 3: division = " (VET)";
				case 4: division = " (AIR SF)";
				case 5: division = " (ARM SF)";
				case 6: division = " (INF)";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(11, COLOR_NG, string);
		}
	case 12:
		{
			if(PlayerInfo[playerid][pDivision] == 1 || PlayerInfo[playerid][pDivision] == 0)
			{
				switch(PlayerInfo[playerid][pRank])
				{
				case 1: rank = "Citizen";
				case 2: rank = "People's Representative";
				case 3: rank = "Tribal Representative";
				case 4: rank = "Mayor";
				case 5: rank = "Ruling Council Member";
				case 6: rank = "Executive Officer";
				default: rank = "Citizen";
				}
			}
			else if(PlayerInfo[playerid][pDivision] == 2)
			{
				switch(PlayerInfo[playerid][pRank])
				{
				case 1: rank = "Citizen";
				case 2: rank = "Private";
				case 3: rank = "Lieutenant";
				case 4: rank = "Captain";
				case 5: rank = "General";
				case 6: rank = "Executive Officer";
				default: rank = "Citizen";
				}
			}
			else if(PlayerInfo[playerid][pDivision] == 3)
			{
				switch(PlayerInfo[playerid][pRank])
				{
				case 1: rank = "Citizen";
				case 2: rank = "Trainee";
				case 3: rank = "Lieutenant";
				case 4: rank = "Captain";
				case 5: rank = "Chief";
				case 6: rank = "Executive Officer";
				default: rank = "Citizen";
				}
			}
			else if(PlayerInfo[playerid][pDivision] == 4)
			{
				switch(PlayerInfo[playerid][pRank])
				{
				case 1: rank = "Citizen";
				case 2: rank = "Aide";
				case 3: rank = "Staff";
				case 4: rank = "Ambassador";
				case 5: rank = "Councelor General";
				case 6: rank = "Executive Officer";
				default: rank = "Citizen";
				}
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 1: division = "";
			case 2: division = " (AF)";
			case 3: division = " (ES)";
			case 4: division = " (DC)";
			default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(12, COLOR_TR, string);
		}
	case 13:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			    case 0: rank = "Ensign";
				case 1: rank = "Marksman";
				case 2: rank = "Elite Marksman";
				case 3: rank = "Operative";
				case 4: rank = "Elite Operative";
				case 5: rank = "Vice Commander";
				case 6: rank = "Supreme Commander";
				default: rank = "Ensign";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    default: division = "";
			}
			format(string, sizeof(string), "(( ** [F-OOC] %s%s %s: %s ** ))", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(13, COLOR_NOOSE, string);
		}
	default:
		{
			SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction.");
			return 1;
		}
	}
	format(string, sizeof(string), "(radio) %s",params);
	SetPlayerChatBubble(playerid,string,COLOR_WHITE,15.0,5000);
	return 1;
}
Reply


Messages In This Thread
Faction OOC - Radio2 Problem - by raamiix - 24.03.2013, 18:41
Re : Faction OOC - Radio2 Problem - by Arpatos - 24.03.2013, 19:02
Re: Re : Faction OOC - Radio2 Problem - by raamiix - 24.03.2013, 19:12
Re : Faction OOC - Radio2 Problem - by Arpatos - 24.03.2013, 19:18
Re: Re : Faction OOC - Radio2 Problem - by raamiix - 25.03.2013, 13:58
Re: Faction OOC - Radio2 Problem - by xXAndreXx - 25.03.2013, 14:03
Re: Faction OOC - Radio2 Problem - by Nivniv2 - 25.03.2013, 14:06

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