25.03.2013, 04:08
Code:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, GetPlayerWeapon(killerid)); SetPlayerScore(killerid, GetPlayerScore(killerid)+1); SendClientMessage(killerid,0x00FFFFFF,"Good Job, You Got 1 Score For Killing a Player"); SetPlayerScore(playerid, GetPlayerScore(playerid)-1); SendClientMessage(killerid,0xAA3333AA,"You have Got -1 Score for getting killed By a Player"); return 1; }