Quote:
Originally Posted by Dubya
Whoops. Try this:
pawn Code:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, GetPlayerWeapon(killerid)); SetPlayerScore(killerid, GetPlayerScore(killerid)+1); SetPlayerScore(playerid, GetPlayerScore(playerid)-1); return 1; }
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Oh yeah, it's cool. <3 Thanks.