Adding score to killer and deducting score to killee
#7

Quote:
Originally Posted by Dubya
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Whoops. Try this:

pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, GetPlayerWeapon(killerid));
    SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
    SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
    return 1;
}
Oh yeah, it's cool. <3 Thanks.
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