25.03.2013, 03:20
Whoops. Try this:
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, GetPlayerWeapon(killerid));
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
return 1;
}