Adding score to killer and deducting score to killee
#3

Quote:
Originally Posted by Dubya
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pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    new killee = playerid;
    new killer = killerid;
    new weapon = GetPlayerWeapon(killer);
    SendDeathMessage(killer, killee, weapon);
    GivePlayerScore(killer, GetPlayerScore(killer)+1);
    GivePlayerScore(killee, GetPlayerScore(killee)-1);
    return 1;
}
Why are you declaring new variables? This is a waste of speed and memory.

pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, weapon);
    GivePlayerScore(killerid, GetPlayerScore(killerid)+1);
    GivePlayerScore(playerid, GetPlayerScore(playerid)-1);
    return 1;
}
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