Quote:
Originally Posted by Dubya
pawn Code:
public OnPlayerDeath(playerid, killerid, reason) { new killee = playerid; new killer = killerid; new weapon = GetPlayerWeapon(killer); SendDeathMessage(killer, killee, weapon); GivePlayerScore(killer, GetPlayerScore(killer)+1); GivePlayerScore(killee, GetPlayerScore(killee)-1); return 1; }
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Why are you declaring new variables? This is a waste of speed and memory.
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, weapon);
GivePlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerScore(playerid, GetPlayerScore(playerid)-1);
return 1;
}