Adding score to killer and deducting score to killee
#2

pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    new killee = playerid;
    new killer = killerid;
    new weapon = GetPlayerWeapon(killer);
    SendDeathMessage(killer, killee, weapon);
    GivePlayerScore(killer, GetPlayerScore(killer)+1);
    GivePlayerScore(killee, GetPlayerScore(killee)-1);
    return 1;
}
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)