25.03.2013, 03:11
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
new killee = playerid;
new killer = killerid;
new weapon = GetPlayerWeapon(killer);
SendDeathMessage(killer, killee, weapon);
GivePlayerScore(killer, GetPlayerScore(killer)+1);
GivePlayerScore(killee, GetPlayerScore(killee)-1);
return 1;
}