24.03.2013, 21:59
(
Последний раз редактировалось vvhy; 24.03.2013 в 23:32.
)
Vince, that would make total sense! I have this on player disconnect:
Does that delete count towards the limit, even know it has [playerid]?
EDIT:
And also does this happen with objects and object limits too? Like DestroyObject then CreateObject?
Код:
TextDrawDestroy(JailTimer[playerid]);
EDIT:
And also does this happen with objects and object limits too? Like DestroyObject then CreateObject?

