24.03.2013, 06:49
Quote:
|
Код:
if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER) |
pawn Код:
if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER)
Um bom exemplo й
pawn Код:
if(!IsPlayerAdmin(playerid))
!IsPlayerAdmin = Se o player nгo for adm..
@Edit
Testa isso:
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 4, 839.7405, -1191.9230, 16.3625))
{
new vehicle;
vehicle = GetPlayerVehicleID(playerid);
new modelid = GetVehicleModel(vehicle);
if(modelid != 482)
{
SendClientMessage(playerid, COLOR_GREY, " Apenas Burritos podem armazenar materiais!");
return 0x01;
}
if(RoubandoArmazem == 0)
{
if(PlayerInfo[playerid][pRoubouArmazem] == 0)
{
if(IsAGang(playerid))
{
if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб de passageiro!");
return 1;
}
else
{
RoubandoArmazem = 1;
TogglePlayerControllable(playerid, 0);
SetTimerEx("RouboArmazem",1,false, "i",playerid);
SendClientMessage(playerid, COLOR_GRAD1, "Roubando, Aguarde!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Gangster !");
return 1;
}
}
else
{
format(string, sizeof(string), " Vocк jб roubou o Armazem, aguarde mais %d minutos para roubar outra vez.", PlayerInfo[playerid][pRoubouArmazem]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Jб tem alguйm roubando o armazem, aguarde.");
return 1;
}
}


