Edit attached vehicle object.
#8

If you're facing East, West, SE, or SW, this code seems to work just fine. It's only when you're facing North/South that it won't work properly. I'm working on a fix, though!

pawn Код:
if(response == EDIT_RESPONSE_FINAL)
    {
        new
            Float:fPos[6],
            Float:temp
        ;
       
        GetVehiclePos(GetPlayerVehicleID(playerid), fPos[0], fPos[1], fPos[2]);
        GetVehicleRotationQuat(GetPlayerVehicleID(playerid), temp, fPos[3], fPos[4], fPos[5]);
        printf("\n\nOBJECT OFFSETS: %f, %f, %f, %f, %f, %f\n\n", x-fPos[0], y-fPos[1], z-fPos[2], fPos[3], fPos[4], fPos[5]);
       
        AttachDynamicObjectToVehicle(objectid, GetPlayerVehicleID(playerid), x-fPos[0], y-fPos[1], z-fPos[2], fPos[3], fPos[4], fPos[5]);      
        SendClientMessage(playerid, COLOR_GREEN, "Results printed to server log.");
    }
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Messages In This Thread
Edit attached vehicle object. - by newbienoob - 23.03.2013, 13:08
Re: Edit attached vehicle object. - by Stylock - 23.03.2013, 14:12
Re: Edit attached vehicle object. - by newbienoob - 23.03.2013, 14:16
Re: Edit attached vehicle object. - by Stylock - 23.03.2013, 14:26
Re: Edit attached vehicle object. - by newbienoob - 23.03.2013, 15:51
Re: Edit attached vehicle object. - by Scenario - 23.03.2013, 16:11
Re: Edit attached vehicle object. - by Stylock - 23.03.2013, 17:02
Re: Edit attached vehicle object. - by Scenario - 23.03.2013, 17:25
Re: Edit attached vehicle object. - by newbienoob - 23.03.2013, 17:32
Re: Edit attached vehicle object. - by Scenario - 23.03.2013, 17:36

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