warning 213: tag mismatch
#1

so i have this:
pawn Code:
new fEnter[18]; //global

//OnGamemodeinit()
for(new f = 0;f<=sizeof(sFactions);f++)
    {
        new stringf[256];
        format(stringf,sizeof(stringf),"{FFFF00}%s\n{FF0000}Leader:%s\n{0000FF}",sFactions[f][fName],sFactions[f][fLeader]);
        if(f == 1)
        {
            fEnter[f] = Create3DTextLabel(stringf,RED,sFactions[f][fX],sFactions[f][fY],sFactions[f][fZ],15,-1,1);//warning 213: tag mismatch
        }
        else{
        fEnter[f] = Create3DTextLabel(stringf,RED,sFactions[f][fX],sFactions[f][fY],sFactions[f][fZ],15,-1,1);//warning 213: tag mismatch
        AddStaticPickup(19198, 23, sFactions[f][fX],sFactions[f][fY],sFactions[f][fZ]);
        }
       
    }

public Update3DText()
{
    for(new i = 0;i <= sizeof(sFactions);i++)
    {
        new stringf[256];
        format(stringf,sizeof(stringf),"{FFFF00}%s\n{FF0000}Leader:%s\n{0000FF}",sFactions[i][fName],sFactions[i][fLeader]);
        Update3DTextLabelText(fEnter[i],RED,stringf); //warning 213: tag mismatch
    }
}
My question is : what type should
pawn Code:
new fEnter[18]; //global
be ?(float/string/etc) so i can get rid of that warning
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Messages In This Thread
warning 213: tag mismatch - by shady001 - 23.03.2013, 16:21
Re: warning 213: tag mismatch - by kamzaf - 23.03.2013, 16:24
Re: warning 213: tag mismatch - by shady001 - 23.03.2013, 16:26

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