06.03.2009, 22:29
Yeah they don't sync if someone joins..
Just try
new Float:Pos[3];
GetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
SetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
in OnPlayerConnect then they should be synced
Just try
new Float:Pos[3];
GetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
SetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
in OnPlayerConnect then they should be synced
