OnPlayerTakeDamage
#3

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Originally Posted by Denying
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What's the problem? I don't understand you.
Example: If I take a weapon whose ID is 31, you want the player to lose EXACTLY 2601 HP?
No i need him to lose a random loss from 0-2600 HP

Btw you dont know what random is cuz 1 + Random(2600) doesnt mean 2601

Random usually generates the number before the max by one for example "Random(2600) its generated maximum as 2599 so i add 1+ that number to make it 2600 if it reached the max value it has to generate a number each bullet thrown to make you lose hp depending on that number generated..
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OnPlayerTakeDamage - by CROSS_Hunter - 21.03.2013, 08:26
Re: OnPlayerTakeDamage - by Denying - 21.03.2013, 09:58
Re: OnPlayerTakeDamage - by CROSS_Hunter - 21.03.2013, 10:30
Re: OnPlayerTakeDamage - by CROSS_Hunter - 22.03.2013, 01:23

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