Using IEE.INC
#3

It's clearly explained in the include's thread, try to read it very carefull.
One thing I see for example:

Quote:
Originally Posted by MP2
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CreateEnterExit(ieeworld, Float:ieex, Float:ieey, Float:ieez, Float:ieex2, Float:ieey2, Float:ieez2, Float:ieea, ieeinterior, ieeworld2 = -1, ieemsg[] = "", ieemodel=19198 );
- ieeworld: The virtual world to create the pickup in. Use -1 for all worlds.
- ieex, ieey, ieez: The coordinates at which to CREATE the pickup
- ieex2, ieey2, ieez2: The coordinates to teleport players to when they enter the pickup
- ieea: The angle to set for the player when they enter the pickup
- ieeinterior: The interior to set when players enter the teleport
- ieeworld2: The virtual world to set when players enter the teleport. Set to -1 to prevent world being changed
- ieemsg: A message to display to players that enter the pickup (leaving the string empty ( "" ) will show no message, it is empty by default)
- ieemodel: The model to use for the pickup (default is 19198)
Returns: The ID of the 'slot' in which the pickup is in (NOT the actual pickup's ID)
As you see, everything is explained, and there's a example below that:
Quote:
Originally Posted by MP2
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CreateEnterExit(0, -1605.5649, 711.5371, 13.8672, 246.1845,110.3962, 1003.2257, 2.6308, 10, 0, "Welcome to the {0000FF}San Fierro Police Department{FFFFFF}.");
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Messages In This Thread
Using IEE.INC - by Hussain - 20.03.2013, 18:00
Re: Using IEE.INC - by Patrick - 20.03.2013, 18:09
Re: Using IEE.INC - by Jstylezzz - 20.03.2013, 18:09
Re: Using IEE.INC - by Hussain - 20.03.2013, 18:20
Re: Using IEE.INC - by Hussain - 20.03.2013, 18:24

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