20.03.2013, 16:40
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
forward spectateend(playerid);
public OnPlayerDeath(playerid,killerid,reason)
{
if ( killerid != INVALID_PLAYER_ID )
{
new szGameTextStr[128], killerName[24];
GetPlayerName(killerid,killerName,24);
TogglePlayerSpectating( playerid, 1 );
if (IsPlayerInAnyVehicle(killerid))
{
PlayerSpectateVehicle( playerid, GetPlayerVehicleID( killerid ) );
}
else
{
PlayerSpectatePlayer( playerid, killerid );
}
format( szGameTextStr, 128, "~w~~n~killCamera~n~~>~Killer: %s ( ID: %i )~<~", killerName, killerid );
GameTextForPlayer( playerid, szGameTextStr, 10000, 5 );
SetTimerEx( "spectateend", true, 10000, "i", playerid );
}
return 1;
}
public spectateend(playerid)
return TogglePlayerSpectating(playerid,0), SpawnPlayer(playerid);
// end.

