player spectate killer
#3

pawn Код:
#define FILTERSCRIPT
#include <a_samp>

forward spectateend(playerid);

public OnPlayerDeath(playerid,killerid,reason)
{
    if ( killerid != INVALID_PLAYER_ID )
    {
        new szGameTextStr[128], killerName[24];
       
        GetPlayerName(killerid,killerName,24);
        TogglePlayerSpectating( playerid, 1 );
        if (IsPlayerInAnyVehicle(killerid))
        {
        PlayerSpectateVehicle( playerid, GetPlayerVehicleID( killerid ) );
        }
        else
        {
        PlayerSpectatePlayer( playerid, killerid );
        }
        format( szGameTextStr, 128, "~w~~n~killCamera~n~~>~Killer: %s ( ID: %i )~<~", killerName, killerid );
        GameTextForPlayer( playerid, szGameTextStr, 10000, 5 );
        SetTimerEx( "spectateend", true, 10000, "i", playerid );
    }
    return 1;
}

public spectateend(playerid)
return TogglePlayerSpectating(playerid,0), SpawnPlayer(playerid);
// end.
Now, edit it like you want for your register system..
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Messages In This Thread
player spectate killer - by Squirrel - 20.03.2013, 16:24
Re: player spectate killer - by Misiur - 20.03.2013, 16:29
Re : player spectate killer - by thegreathom - 20.03.2013, 16:40
Re: player spectate killer - by Squirrel - 20.03.2013, 16:47
Re: player spectate killer - by Squirrel - 20.03.2013, 16:51
Re : player spectate killer - by thegreathom - 20.03.2013, 17:31
Re: player spectate killer - by Squirrel - 20.03.2013, 18:11
Re: player spectate killer - by Patrick - 20.03.2013, 18:20
Re: player spectate killer - by Squirrel - 20.03.2013, 18:46

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