Are SA:MP's pickup id's mess'd up? or is it my fault?
#10

To fix DestroyPickup showing different pickups being destroyed for different players, every time you call it, re-create every pickup except for the destroyed one. (It doesn't always work to good though, e.g if a player picks up a pickup with type 2 which is supposed to re spawn after a few seconds, when they pick it up it could immediately destroy by coincidence, or pickup type 3 which isn't supposed to re spawn wouldn't work to good either, so realistically it would only work alright with pickup type 12, which isn't pickup-able).

To fix pickup IDs screwing up in OnPlayerPickupPickup, store every pickup location/id into an array, and find the closest pickup ID to the player when OnPlayerPickupPickup is called to get the real pickup id.
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