Dynamic areas cross each other
#7

Is that OK? I created this:

pawn Код:
WillAreaCollapse(Float:x,Float:y,Float:radius)
{
    new Float:dis,Float:radsum;
    for(new i=0;i<MAX_ZONES;i++)
    {
        dis=GetDistanceBetweenPoints(x,y,0,CirclePosRad[i][0],CirclePosRad[i][1],0);
        if(dis<50)
        {
        radsum=radius+CirclePosRad[i][2];
        if(radsum>dis) return 1;
        }

    }
    return 0;
}
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Messages In This Thread
Dynamic areas cross each other - by pasha97 - 18.03.2013, 10:20
Re: Dynamic areas cross each other - by Misiur - 18.03.2013, 10:37
Re: Dynamic areas cross each other - by pasha97 - 18.03.2013, 10:45
Re: Dynamic areas cross each other - by Misiur - 18.03.2013, 10:51
Re: Dynamic areas cross each other - by ReneG - 18.03.2013, 10:51
Re: Dynamic areas cross each other - by pasha97 - 18.03.2013, 10:56
Re: Dynamic areas cross each other - by pasha97 - 18.03.2013, 11:18
Re: Dynamic areas cross each other - by ReneG - 18.03.2013, 11:24

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