Quote:
					Originally Posted by  cordellpwnz
 
 
*** Streamer Plugin: Obsolete or invalid native "Streamer_CallbackHook" found (script needs to be recompiled with the latest include file) 
 | 
 That's what you have to do. Open your script and compile them with the F5 button in pawno.
Quote:
					Originally Posted by  BaubaS
 
 
pawn Код: 
public OnPlayerPickUpDynamicPickup(playerid, pickupid) {     if (pickupid == skinShop)     {         if (GetPlayerMoney(playerid) < SKIN_COST)             return SendClientMessage(playerid, COLOR_WHITE, "[ {ff0000}klaida {ffffff}]: Jыs neturite {ff0000}$"#SKIN_COST"");
          printf("A");         ShowModelSelectionMenu(playerid, (pInfo[playerid][statsGender] == 1) ? (maleSkins) : (femaleSkins), "KAINA - $"#SKIN_COST"");         printf("B");     }
      return (true); }  
 
pawn Код: 
skinShop = CreateDynamicPickup(1275, 1, 214.5725, -40.2552, 1002.0234, 4, 1);  
 
I can see the pickup, but when I pick it up, nothing happens [I thought its  ShowModelSelectionMenu, but it isnt. I dont even see  A print message.  
 | 
 Check if OnPlayerPickUpDynamicPickup is actually called, and whether "if (GetPlayerMoney(playerid) < SKIN_COST)" calls.
Quote:
					Originally Posted by  Shadow_
 
 
I have this terrible bug where the objects seem to stream in at around a distance of 40.0/50.0, I am using this code since we moved to 0.3x  
Код: 
for (new o, s = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT); o != s; o++)
	{
		if (IsValidDynamicObject(o))
		{
			new Float: distance;
			Streamer_GetFloatData(STREAMER_TYPE_OBJECT, o, E_STREAMER_STREAM_DISTANCE, distance);
			Streamer_SetFloatData(STREAMER_TYPE_OBJECT, o, E_STREAMER_DRAW_DISTANCE, distance+450);
		}
	}
 But oddly, it doesn't seem to work. If i restart the server the streaming seems fine for a few minutes then it goes back to streaming around 40.0/50.0. Its really annoying and my players are getting annoyed.
 
Any advice/help?  
 | 
 At least you shouldn't change the draw distance, but the stream distance in Streamer_SetFloatData. You should check whether your code of CreateDynamicObject have set the draw and stream distance correctly.