CarID and vehicle buying issue
#3

Quote:
Originally Posted by mineralo
Посмотреть сообщение
pawn Код:
new carid = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);

ownedcar[car] = carid;
It works but it does not start the car at the biggest free car ID slot (ie 980). Thanks for the help, regardless.

EDIT: This is the whole command

pawn Код:
else if(strcmp(x_nr,"buy",true) == 0)
            {
                new car = 1;
                new model = GetVehicleModel(idcar);
                if(IsASalesVehicle(idcar))
                {
                    if(PlayerInfo[playerid][pLevel] < 2)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
                        return 1;
                    }
                    if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
                    else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
                    if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
                    {
                        if(PlayerInfo[playerid][pCarLic] == 1)
                        {
                            for(new h = 1; h < sizeof(CarInfo); h++)
                            {
                                if(CarInfo[h][cOwned] == 0)
                                {
                                    car = h;
                                    h = 9999;
                                }
                            }
                            format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
                            dini_Create(string);
                           
                            if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
                            else { PlayerInfo[playerid][pPcarkey] = car; }
                            CarInfo[car][cOwned] = 1;
                            strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
                            SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
                            if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
                            {
                                CarInfo[car][cLocationx] = 1432.6451;
                                CarInfo[car][cLocationy] = 1378.7216;
                                CarInfo[car][cLocationz] = 11.5507;
                                CarInfo[car][cAngle] = 359.2072;
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
                                SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
                                GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
                            }
                            else if(IsModelABoat(idcar))
                            {
                                CarInfo[car][cLocationx] = -1568.9614;
                                CarInfo[car][cLocationy] = 169.0118;
                                CarInfo[car][cLocationz] = -0.6016;
                                CarInfo[car][cAngle] = 208.7506;
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
                                SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
                                GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
                            }
                            else
                            {
                                CarInfo[car][cLocationx] = -1589.2644;
                                CarInfo[car][cLocationy] = 106.9119;
                                CarInfo[car][cLocationz] = 3.5495;
                                CarInfo[car][cAngle] = 317.1649;
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
                                SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
                                SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
                                GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
                            }
                            CarInfo[car][cModel] = model;
                            CarInfo[car][cVirWorld] = 0;
                            CarInfo[car][cPaintjob] = 999;
                           
                            CarInfo[car][cColorOne] = 1;
                            CarInfo[car][cColorTwo] = 1;
                           
                            CarInfo[car][cComponent0] = 0;
                            CarInfo[car][cComponent1] = 0;
                            CarInfo[car][cComponent2] = 0;
                            CarInfo[car][cComponent3] = 0;
                            CarInfo[car][cComponent4] = 0;
                            CarInfo[car][cComponent5] = 0;
                            CarInfo[car][cComponent6] = 0;
                            CarInfo[car][cComponent7] = 0;
                            CarInfo[car][cComponent8] = 0;
                            CarInfo[car][cComponent9] = 0;
                            CarInfo[car][cComponent10] = 0;
                            CarInfo[car][cComponent11] = 0;
                            CarInfo[car][cComponent12] = 0;
                            CarInfo[car][cComponent13] = 0;
                            CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
                            SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
                            SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
                            gEngine[playerid] = 0;
                            engineOn[GetPlayerVehicleID(playerid)] = false;
                            SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car (/v setcode)!");
                            new pass[24];
                            format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
                            CarInfo[car][cCode] = strval(pass);
                            OnPropUpdate(4,car);
                            OnPlayerUpdateEx(playerid);
                        }
Reply


Messages In This Thread
CarID and vehicle buying issue - by MrSnapp - 14.03.2013, 08:35
Re: CarID and vehicle buying issue - by mineralo - 14.03.2013, 10:02
Re: CarID and vehicle buying issue - by MrSnapp - 16.03.2013, 06:00

Forum Jump:


Users browsing this thread: 3 Guest(s)