15.03.2013, 13:57
I'm not sure if fake killing works anymore but I never use the OnPlayerDeath() call back, I use OnPlayerTakeDamage() and OnPlayerStateChange() to detect death then directly call the death callback... the best solution is.
OnPlayerDeath(playerid, killerid, reason) { return 1; }
OnPlayerDeath(playerid, killerid, reason) { return 1; }