15.03.2013, 13:35
public OnPlayerDeath
(playerid, killerid, reason)
{
SendDeathMessage
(killerid, playerid, reason); // mostra quadro de morte
*
if(killerid*!= INVALID_PLAYER_ID) // killerid valido
Matou[killerid]++;
}
Morreu[playerid]++:
//resto da public
(playerid, killerid, reason)
{
SendDeathMessage
(killerid, playerid, reason); // mostra quadro de morte
*
if(killerid*!= INVALID_PLAYER_ID) // killerid valido
Matou[killerid]++;
}
Morreu[playerid]++:
//resto da public