OnPlayerDeath
#4

I have nothing in the script than what I described above! A being a possible problem in SetPlayerCriminal?

Код:
public SetPlayerCriminal(playerid,declare,reason[])
{//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
	if(IsPlayerConnected(playerid))
	{
	    PlayerInfo[playerid][pCrimes] += 1;
	    new points = WantedPoints[playerid];
		new turned[MAX_PLAYER_NAME];
		new turner[MAX_PLAYER_NAME];
		new turnmes[128];
		new wantedmes[128];
		new wlevel;
		strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
		GetPlayerName(playerid, turned, sizeof(turned));
		if (declare == 255)
		{
			format(turner, sizeof(turner), "Unknown");
			strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
		}
		else
		{
		    if(IsPlayerConnected(declare))
		    {
				GetPlayerName(declare, turner, sizeof(turner));
				strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
				strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
				strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
			}
		}
		format(turnmes, sizeof(turnmes), "You've commited a Crime ( %s ). Reporter: %s.",reason,turner);
		SendClientMessage(playerid, COLOR_1RED, turnmes);
		new wanted = GetPlayerWantedLevel(playerid);
		SetPlayerWantedLevel(playerid, wanted +1);
		if(points > 0)
		{
		    new yesno;
			if(points == 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1;}
			else if(points == 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1;}
			else if(points == 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1;}
			else if(points == 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1;}
			else if(points == 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1;}
			else if(points == 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1;}
			if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }
			SetTimerEx( "dLevel", (600*1000), true, "d", playerid );
			OnPlayerUpdate(playerid);
			if(yesno)
			{
				format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel);
				SendClientMessage(playerid, COLOR_YELLOW, wantedmes);
				for(new i = 0; i < MAX_PLAYERS; i++)
				{
					if(IsPlayerConnected(i))
					{
					    if(PlayerInfo[i][pMembru] == 1||PlayerInfo[i][pLider] == 1 || PlayerInfo[i][pMembru] == 2||PlayerInfo[i][pLider] == 2)
					    {
							format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner);
							SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
							format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned);
							SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
						}
					}
				}
			}
		}
	}//not connected
}
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Messages In This Thread
OnPlayerDeath - by Shean - 13.03.2013, 20:16
Re: OnPlayerDeath - by Shean - 14.03.2013, 17:51
Re: OnPlayerDeath - by Jstylezzz - 14.03.2013, 17:54
Re: OnPlayerDeath - by Shean - 14.03.2013, 18:34
Re: OnPlayerDeath - by Jstylezzz - 14.03.2013, 19:11
Re: OnPlayerDeath - by Trac - 14.03.2013, 20:25
Re: OnPlayerDeath - by Scenario - 14.03.2013, 21:03
Re: OnPlayerDeath - by Shean - 15.03.2013, 19:14
Re: OnPlayerDeath - by Denying - 15.03.2013, 19:16
Re: OnPlayerDeath - by Scenario - 15.03.2013, 19:31

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