#8

I always wanted to make a faction with the mission making commands similar to the Godfather gm, but it could work as a job also. The employee could set the prize whether it be money, or respect points. Admins can set the max prize amount, and would confirm or deny the mission if they feel it was poorly made or the prize was too high. The employee would have to drive the Utility Van ID: 552 https://sampwiki.blast.hk/wiki/Image:Vehicle_552.jpg while setting up the mission. (To make it more roleplay like a city worker job)


pawn Код:
//Mission Employee Commands

cmd:createmission
|SetCheckpoint 1-10|DeleteCheckpoint 1-10|CheckPointText 1-10|SetPlayerVehicle|SetPlayerSkin|
|TestMission|SetPrize|StartMission|

cmd:CancelMission // You're Mission Has Been Scrapped

//Admin Mission Commands
cmd:AdjustMissions
|SetMaxRewardMoney|SetMaxRewardPoints|
|TestMission|ConfirmMission|DenyMission|


//Player Commands
cmd:JoinMission (A map marker will show the mission location of the first checkpoint) cmd:QuitMission


If StartMission  // You can not create a mission at this time. Another mission is waiting Admin Approval.

If StartMission // Your mission has been sent for approval.

If ConfirmMission //A mission has become available! Type /joinmission (A marker will show on the map where the mission is located)

If DenyMission // Your mission has been denied ~ Reason

/SetPrize |money|RespectPoints| Amount

Players can only do the mission one time. //You have already completed this mission!

At the last checkpoint the player will receive the reward. //Mission Complete! Reward =

If the employee is not in the Utility Van //You can not create a mission in this vehicle!

The employee can do the mission also, and get paid a certain $$ each time someone does the mission.

SetPlayerVehicle would create a vehicle when entering the first checkpoint, and would be destroyed at the final checkpoint.

SetPlayerSkin would change the skin at the first checkpoint, and go back to normal at the last checkpoint.

SetPlayerVehicle and SetPlayerSkin are optional when creating a mission.
Possibly even set up a small mission cued (1-5) list for admins to select which mission to Confirm or Deny.
pawn Код:
//Mission Employee Commands
cmd:startmission // Your mission has been placed in the cue
or cmd:startmission //The cue list is currently full - Try again later

Admin Command
cmd:cuelist |approve|Deny|Slot| // /cuelist approve 4
|1|2|3|Empty|5| //this would show 5 cue slots with missions available except slot 4 which has already been /approved or /denied
It is unique since I have never seen a Mission making job on any server, and it would be entertaining to see some players creativity when making missions.

Also be careful when you say give as much detail as possible. People like me might write you a book haha
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Messages In This Thread
Jobs - by Syntax - 14.03.2013, 15:05
Re: Jobs - by Saadat - 14.03.2013, 15:16
Re: Jobs - by Mauzen - 14.03.2013, 16:30
Re: Jobs - by Syntax - 14.03.2013, 16:44
Re: Jobs - by Mauzen - 14.03.2013, 16:46
Re: Jobs - by Syntax - 14.03.2013, 16:48
Re: Jobs - by PrinceOfDerpness - 14.03.2013, 16:52
Re: Jobs - by Rob_Saorp - 14.03.2013, 18:14
Re: Jobs - by Emmet_ - 14.03.2013, 18:19
Re: Jobs - by Syntax - 14.03.2013, 20:22

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