14.03.2013, 04:37
pawn Код:
CMD:ad(playerid, params[])
{
new Float:health;
GetPlayerHealth(playerid,health);
SetPVarInt(playerid,"PillsTaken",1); // o look u set var... so as soon as the cmd is called the var is set to 1
// means that the player has already take the pill :O u need to put this after
SetPVarInt(playerid,"PillsTaken",GetPVarInt(playerid,"PillTaken")+1); // :?
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(iCanUse[playerid]-gettime() > 0) return SendClientMessage(playerid, COLOR_RED, "Please Wait Before Taking Another Adrenaline Pill.");
if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad.");
if(GetPVarInt(playerid,"PillsTaken")> 0)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time.");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1);
busyAnim[playerid] = true;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled.");
SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000);
SetPlayerHealth(playerid, 100.0);
{
iCanUse[playerid] = gettime() + 5; // 5 seconds
}
return 1;
}
pawn Код:
try this
CMD:ad(playerid, params[])
{
new Float:health;
GetPlayerHealth(playerid,health);
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(iCanUse[playerid]-gettime() > 0) return SendClientMessage(playerid, COLOR_RED, "Please Wait Before Taking Another Adrenaline Pill.");
if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad.");
if(GetPVarInt(playerid,"PillsTaken")> 0)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time.");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1);
busyAnim[playerid] = true;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled.");
SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000);
SetPlayerHealth(playerid, 100.0);
{
iCanUse[playerid] = gettime() + 5; // 5 seconds
}
SetPVarInt(playerid,"PillsTaken",1);
SetPVarInt(playerid,"PillsTaken",GetPVarInt(playerid,"PillTaken")+1);
return 1;
}