Calculating object rotation on a slope
#7

Well as I mentioned it does work fine when the object has a rotation of 0.0 on the RZ rotation, the problem comes into play when say you have an RZ that is not 0.0 in this case the RX and RY need to be re-recalculated to compensate for RZ rotation on the slope.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)