OnPlayerTakeDamage gets called wrong
#3

how much is the amount of damage lost? if it's 0.0 can't you detect it with that?
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OnPlayerTakeDamage gets called wrong - by [SF]OutLawZ - 11.03.2013, 02:03
Re: OnPlayerTakeDamage gets called wrong - by MP2 - 11.03.2013, 02:40
Re: OnPlayerTakeDamage gets called wrong - by Kar - 11.03.2013, 10:15
Re: OnPlayerTakeDamage gets called wrong - by iRage - 11.03.2013, 10:48

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