10.03.2013, 08:14
Try this please:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_DRIVER || newstate==PLAYER_STATE_PASSENGER)
{
new Float:zPos[3];
GetPlayerPos(playerid,zPos[0],zPos[1],zPos[2]);
if(GetVehicleModel(GetPlayerVehicleID(playerid))==425 && GetPlayerScore(playerid)<1500)
{
RemovePlayerFromVehicle(playerid); //allready is like slapping the player!
PlayerPlaySound(playerid, 1130,zPos[0],zPos[1],zPos[2]);
SendClientMessage(playerid, COLOR_GREEN, "Your score is less for this vehicle");
}
if(GetVehicleModel(GetPlayerVehicleID(playerid))==432 && GetPlayerScore(playerid)<500)
{
RemovePlayerFromVehicle(playerid); //allready is like slapping the player!
PlayerPlaySound(playerid, 1130,zPos[0],zPos[1],zPos[2]);
SendClientMessage(playerid, COLOR_GREEN, "Your score is less for this vehicle");
}
}
return 1;
}