08.03.2013, 13:18
I guess a label id is used a second time after destroying, because that would explain the problem.
Therefore, I have to reset the 3D Text variable. But how?
This doesn't work, because of tag mismatch.
What is the invalid ID for the streamer?
edit:
works fine!
Therefore, I have to reset the 3D Text variable. But how?
Quote:
DestroyDynamic3DTextLabel(VehicleInfo[VehID][VehicleLabel]); VehicleInfo[VehID][VehicleLabel] = INVALID_3DTEXT_ID; |
What is the invalid ID for the streamer?
edit:
Код:
Text3D:INVALID_3DTEXT_ID