06.03.2013, 12:07
yeah i wish it were that simple, The timer calls multiple functions.
Lets say a player /votes, in the command for the player voting i check to see if more than half the online players have voted yes or no on the options. If more than half have id kill the timer 'timer'. then what am i supposed to do, i can't call the function that the timer was going to call because i don't know how to detect what timer a function was going to call.
Im basically asking if you know of a way to end a timer early but without killing it so that it still has an effect
Lets say a player /votes, in the command for the player voting i check to see if more than half the online players have voted yes or no on the options. If more than half have id kill the timer 'timer'. then what am i supposed to do, i can't call the function that the timer was going to call because i don't know how to detect what timer a function was going to call.
Im basically asking if you know of a way to end a timer early but without killing it so that it still has an effect