[Mission Help]UnResponsive Checkpoint.
#7

Quote:
Originally Posted by Shidony
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Try changing
pawn Код:
STAGE_PICKUP == MissionStage[playerid]
by

pawn Код:
MissionStage[playerid] == STAGE_PICKUP
and the same for STAGE_ONROUTE
Dude... what's difference between the first and the 2nd... are u freakin' kidding me...

EDIT: btw I noticed a mistake... At the line
pawn Код:
format(string, sizeof(string), "%s has Completed A Rubbish Mission!", name );
you havent set a client message to be sent. Like

pawn Код:
format(string, sizeof(string), "%s has Completed A Rubbish Mission!", name );
SendClientMessage(playerid, -1, string);
also I don't think it's essential to put a DisablePlayerCheckpoint in the callback
pawn Код:
public OnPlayerEnterCheckpoint(...
since when someone enters a checkpoints it disables automatically.
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Messages In This Thread
[Mission Help]UnResponsive Checkpoint. - by AaronFarley - 04.03.2013, 18:27
Re: [Mission Help]UnResponsive Checkpoint. - by AaronFarley - 05.03.2013, 17:04
Re : [Mission Help]UnResponsive Checkpoint. - by Shidony - 05.03.2013, 18:01
Re: [Mission Help]UnResponsive Checkpoint. - by AaronFarley - 05.03.2013, 19:06
Re : [Mission Help]UnResponsive Checkpoint. - by Shidony - 05.03.2013, 19:12
Re: [Mission Help]UnResponsive Checkpoint. - by AaronFarley - 05.03.2013, 19:50
Re: Re : [Mission Help]UnResponsive Checkpoint. - by L.Hudson - 05.03.2013, 21:00
Re: [Mission Help]UnResponsive Checkpoint. - by AaronFarley - 09.03.2013, 15:06
Re: [Mission Help]UnResponsive Checkpoint. - by AaronFarley - 10.03.2013, 09:31
Re: [Mission Help]UnResponsive Checkpoint. - by Sandiel - 10.03.2013, 10:08

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