03.03.2013, 18:44
You saw what I updated ..
First of all this isn't
gteam I showed how to use y_groups and y_classes.. So dont show how to use gTeam in here!
And it will work
First of all this isn't
gteam I showed how to use y_groups and y_classes.. So dont show how to use gTeam in here!
pawn Code:
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) //checks if player is in driver state
{
new CarCheck = GetPlayerVehicleID(playerid); //variable
if(CarCheck == Cars[GroveStreet]) //check if player is in grovestreet car
{
if (Group_GetPlayer(gGSF, playerid)) //Check if player is in grove street
{
SendClientMessage(playerid, COLOR_RED, "* %s spins a key and tries to start vehicle engine.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "You aren't in team Grove Street Crips");
RemovePlayerFromVehicle(playerid);
}
return 1;
}
if(CarCheck == Cars[GroveStreet1]) //check if player is in grovestreet1 car
{
if (Group_GetPlayer(gGSF, playerid)) //Check if player is in grove street
{
SendClientMessage(playerid, COLOR_RED, "* %s spins a key and tries to start vehicle engine.");
}
else
{
SendClientMessage(playerid, COLOR_RED, "You aren't in team Grove Street Crips");
RemovePlayerFromVehicle(playerid);
}
return 1;
}
}