03.03.2013, 07:42
Use simple code for adjusting health and armour with damage.
Use in OnPlayerShootPlayer:
Code above is only for health damage and won't work if player have armour.
Код:
Damage(playerid, Float:health, Float:armour, Float:damage)
{
armour -= damage; //Will decrease
if(armour <= 0.0) //if armour is lower or equal to 0.0 do..
{
armour = 0.0;
health -= damage;
if(health <= 0.0) health = 0.0;
}
SetPlayerHealth(playerid, health);
SetPlayerArmour(playerid, armour);
}
Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
switch(GetPlayerWeapon(Shooter)) //Switchs shooters weaponid
{
case 34: {
HealthAdjust(Target, HealthLost, ArmourLost, 35.0); } //Default weapon damage + your custom damage
}

